Your character Awakens in their new home.. but where are they? How did they get there? And why are their memories so hazy? It's time to speak with others to find the answers they seek.
On this page, you will learn more how to use the parser to have your character to speak to others.
Your character will speak any time you put text after a quotation mark.
Other characters in the same room will all hear your speech (and understand you, as long as they can understand the language you are speaking!).
Of course, speech can also be used in conjunction with verbs and adverbs to describe how they are speaking...
...to add a simultaneous action...
...or to target specific characters.
Certain verbs (shout, yell, scream, etc.) will also allow your character to be heard in any rooms connecting to the room they are in. For example:
Characters in connected rooms (in this example, in a room to the south) will hear:
Of course, if there are any obstructions (e.g., the door is closed), your character will be heard but their exact speech will be 'muffled':
Conversely, using whisper will mean only the target of your speech will hear what your character has said. For example:
Other characters in the room will be able to see that your character is whispering, but not what they have said.
Unlike shouting, it only applies when whisper is used and not any other similar verb.
You must be in proximity to the target to whisper to them, so if your character is not nearby, whispering to them will automatically move your character into proximity.
Finally, using whisper without a target will whisper to all characters in your proximity.