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Welcome to Castle Marrach - The Forever Winter
Help Skills and Systems Scholar

Languages

Parts of Castle Marrach are shrouded in mystery - not least because the words are whispered in strange languages. Is it idle gossip, a sorcerous spell, or something more..?

On this page, you will learn more about how characters can speak and understand other languages in the game.

Speaking Common

All characters who wake in Castle Marrach share one language, called “Common”.

Your character will automatically speak in Common when you start the game, and will continue to speak in Common until you choose to speak a different language (see “Speaking other languages” below) - though they will have to learn one first!

Of course, the newly Awakened come from all walks of life. They may have spoken other languages in their past that they still recall. Depending on your starting memory, your character may wake with other languages available. See “Checking your fluency” below to find out how you can check.

You can tell a character is speaking Common when there is no additional text to indicate a different language.

Venture says, "Good day."

Hearing other languages

Many other languages exist in the Castle Marrach - though where and when they are used will be something to discover as you play the game…

You do not need to enter any commands to understand different languages. The system will automatically translate (or not) other languages spoken around your character, based on both their level of fluency and that of the speaker.

Unlike Common, you can tell when a character is speaking a different language when there is additional explanatory text - or even words you cannot understand! - as you will see in the following examples.

If your character has no knowledge at all of the language being spoken, you will see:

  • Only that it is a foreign language, but not the name of it
  • The character's speech translated into gibberish(!), as your character cannot understand it
Queen Vivienne says in a foreign language, "Zhdzhfs, gozhe go shenndzh."

If your character has some knowledge of the language, you will see:

  • The name of the language being spoken
  • Some words written in English, depending on both your level of fluency and that of the speaker - the higher the fluency, the more words will be written in English
Queen Vivienne says in Northern, "Zhdzhfs, gozhe and shenndzh."

If your character and the speaker are fluent the language, you will see:

  • The name of the language being spoken
  • All words written in English (if the speaker is also fluent)
Queen Vivienne says in Northern, "Welcome, one and all."

The above also applies in reverse and demonstrates how well your character will be understood by others when speaking other languages.


Speaking other languages

To switch to another language, use the @speak command, followed by your chosen language.

> @speak common
You now speak in Common.

Your character will continue to speak in that language until you choose to switch to another.

The easiest way to check what language your character is currently speaking is to simply say something in-game. However, you can also check by using the @speak command without including a language.

> @speak
You are currently speaking in Common.

Checking your fluency

Each language is handled as its own skill that can be improved by learning from others.

You can view your character’s fluency at each language by using the @skill command.

> @skill

---- SCHOLARLY ----
Northern: Novice

Alternatively, using @speak without including a language will show your available languages and fluency, as well as what language your character is currently speaking.

> @speak
You are currently speaking in Common.
You are fluent in Common.
You speak Northern with 10% proficiency.